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Gamesalad marketplace
Gamesalad marketplace




gamesalad marketplace gamesalad marketplace

Some of us still need those templates and certainly appreciate these sites. I'm getting closer to not needing them.others are too but ALOT of users are NOT advanced users like yourself. Well I'm pretty sure those sites are not made for you. Plus why pay for something i am capable of coding myself for free. Most of the concepts rp and I develop are not the type that are found in template form. I think a lot of advanced developers don't use templates because they like to generate their own ideas for a game and in that mindset you can't use a template. Less no days as I have learned a great deal.and am in a lot of cases now able to find my way through getting a large amount of what I want to do.on my said: Some going pro to have access to those forums.Īnyways back to pro and templates.oh yea I buy them quite a bit. I now know having that perk is only going to limit your responses.or at least it used to because there are many non pro users that can answer questions just as well in the non pro sections just the same. I bought "pro" having never opened GameSalad.I knew I was going to use it so I was willing to pay even though I only publish to iOS anyways.I also bought it thinking the "pro" forums would provide "better" help than non pro forums. It just means you paid for a full beta version. Remember being pro doesn't make you pro.lol. Negative ghost rider.I buy template to see how certain things are coded.

gamesalad marketplace

New/Regular users were the ones buying templates, correct? (certainly not Pro users) On a side note I expect template sales to slow down now that GS is all pay to use. Wonder why they didn't make them both "Official"? What's your favorite iOS game? Let us know in the comments section below.GSHelper is a quality site, so is DerpBlueApps/Market. If they were charged anything more than they'd really have been nickel-and-dimed. When a game is listed in the top 5 or 10 or even top 20 people deserve to know if its sales were legitimate. While none of this is illegal per say, its disheartening to hear that the App store charts can be manipulated so easily. It's very likely that the free app is netting its owner money as well via ad revenue. In fact, other games based on this very template have been accepted in the vaunted App store! The other app is the very same game. Not even the name has been changed (except for the addition of an exclamation point). Since it's based off of a template, it's derivative, uninspired and wholly unoriginal. With the credibility his sales revenue generated, other iPhone/iPad/iPod Touch users decide to give his game a try.Īs for the game, it stinks. In total he spent $20,000 of his own money buying his app in order to trick the app store system into thinking that his app was super popular. Then he proceeded to use his own money and bought his own app through those multiple Apple ID accounts. In order to do this he created a bunch of phony Apple IDs. There are thousands of games on the App store but Red Bouncing Ball Spikes creator, a guy by the name of Mateen, was able to single handedly make his app more noticeable to perspective buyers. Like Flappy Bird, your objective is to move an object (in this case a ball) through an obstacle ridden side-scrolling level without dying. The app costs $0.99 so we're talking about a whole lot of downloads here for a pretty sustained period of time.

gamesalad marketplace

The game in question, Red Bouncing Ball Spikes, was netting its "creator" upwards of $10,000 a day. A simplistic video game based off of the popular GameSalad marketplace template shot to the top of the Apple App store charts recently.






Gamesalad marketplace